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# June 2008 / Printparty Polonaise 

## OSP FAQ 1.0 

Today we launch NotCourier-sans, our first typeface under an open licence. 

Here at the foundry-station, I would like to speak about why we are interested in typography, and 
especially in the relation between typography and Free Culture. 

Pierre will give you a tour through the history of Courier, an almost too familiar typeface, and Ludivine 
will explain how we actually made NotCourier-sans – before uploading the font to the Open Font 
library. 

##OSP (Open Source Publishing)? 

Almost every design, whether it is a poster, website or publication, is the result of a partial or a 
complete digital process. But worldwide there is just one single company that supplies designers with 
tools to make them. Adobe's out-of-the-box packages are certainly powerful but we were interested in a 
more active engagement with our tools. 

This is why two years ago, a few designers working in Brussels, decided to see whether it was possible 
to uses Free Libre and Open Source Software (FLOSS), open fonts and copyleft licences for all their 
design productions. 

Since then, we have made a number of publications, posters, brochures and websites and this 
experience has changed our practice; it led to surprising discoveries about the way we work and what 
we actually expect from software.

## Why is OSP concerned with Free, Libre and Open Source Software (FLOSS)? 

Software has become such an important ingredient to our daily lives that we cannot trat it as 'just a tool' 
anymore. It litterally circumscribes what we can and cannot make, and therefore we think it is 
important to be actively engaged in the way it works; to make it part of our design process; this is why 
we visit developers' conferences, interview software developers and work with programmers to develop 
a kind of practice that takes advantage of the moment that software and design meet. 

Proprietary software restricts our role to 'end users' or consumers of software; in Free Software we are 
potentially co-developers and that makes a difference. According to the Free software foundation, Free 
Software grants users the freedom to run, copy and distribute, study, change and improve software. 
Those ‘four freedoms’ are considered as essential prerequisites for the development of stable and 
versatile code, and the same could be said for the development of typefaces. As designers we are 
interested in a culture that favors exchange over property, because we understand that creativity relies 
on the inspiration by others and we feel more at ease with tools that are produced with the same idea in 
mind. 

## In what way is OSP design done differently? 

We have made a few changes to our design practice: 

  - We started to **use other software programmes**: Scribus, Gimp, Inkscape – alternatives for Adobe software that are not just copy-cats of their proprietary versions, but offer truly different experiments of doing design. 

  - Some of us **switched to operating systems**; so instead of Apple OSX tiger / leopard, we use linux distributions: Ubuntu, Debian, Gentoo. 

  - Because we are able to look under the hood of the softwares we are using, we started **scripting and programming our own tools** and the publication Ivan is preparing is an example of the kinds of practices this could open up. 

  - It also means, that we continually experiment with **making our own design sources** available. So we write about what we do, publish our mistakes and discoveries on our weblog and ... we organise Print Parties like the one we do today. 

  - We prefer **designing content that is released under an open license itself**, because design amalgamates content and form; for it to be available as source itself once printed or published, it means we need free content as much as free design. 

  - We **use fonts that are released under open licences**. Fonts are the first and most atomic level design starts with. 

## What is the difference between a proprietary, a free and an open font? 

The confusing answer is, that there are no physical differences between the three. It is as easy to copy, 
open up, make changes to a proprietary, commercial font as it is to change an Open Font. A copy of 
any  digital font is identical to it's original, like software, it does not deterioate when copied. The only 
difference is in the license, the legal document that comes with the font and tells you what you are able 
to do or not as a user. 

Most fonts that are distributed 'gratis' on Windows and Macs, or fonts you buy at Type Foundries are 
proprietary fonts. You can only legally use them once you signed an End User Licensing agreement. 

A typical phrase from such an EAL grants you limited rights to use the font (TEFF = Enschede Font 
Foundry, the foundry established by Dutch type designer Gerrit Noordzij): 

  > TEFF grants Licensee the right, exclusively for the purpose of protecting the fonts/data and exclusively 
  > for himself, to make one (back up) copy of the fonts mentioned in Article 2 of this Agreement. 
  
(you can only make one copy) 

and further on: 

  > Licensee shall refrain from altering, adapting, editing, modifying, or converting the fonts/data covered 
  > by this Agreement in any way whatsoever without prior written permission from TEFF. 
  
(you are not allowed to make any changes) 

The Monotype End User License Agreement is explicit too: 

  > You may not alter Font Software for the purpose of adding any functionality which such Font Software 
  > did not have when delivered to you by MI. 

(you are not allowed to make any changes) 

Free fonts are distrbuted by typedesigners themselves, because they are interested in 'airplay', 
sometimes they are little experiments done by amateurs and sometimes they are pirated versions of 
proprietary fonts that with a few minimal changes, are released under another name. 

A typical Freeware font license invites you to use the font *for free* (often only for non-commercial use), 
but explicitly forbids to make derivative works, even if the font itself was based upon a familiar 
original (Larabie Fonts License Agreement (freeware)): 

  > 1. GRANT OF LICENSE. This document grants you the following rights: 
  > - Installation and Use. You may install and use an unlimited number of copies of the SOFTWARE 
  > PRODUCT. 
  > - Reproduction and Distribution. You may reproduce and distribute an unlimited number of copies of 
  > the SOFTWARE PRODUCT; provided that each copy shall be a true and complete copy, including all 
  > copyright and trademark notices (if applicable) , and shall be accompanied by a copy of this text file. 
  > Copies of the SOFTWARE PRODUCT may not be distributed for profit either on a standalone basis or 
  > included as part of your own product unless by prior permission of Larabie Fonts. 
  > 2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS. 
  > - Restrictions on Alteration. You may not rename, edit or create any derivative works from the 
  > SOFTWARE PRODUCT, other than subsetting when embedding them in documents unless you have 
  > permission from Larabie Fonts. 

An Open Font, is entirely different in that respect. It in fact invites you to make copies, changes and 
alterations as long as the licence remains in tact (others need to be able to do the same) and as long as 
you release the font under another name. It is just like Free Software  (Liberation font license):

  > LIBERATION font software  (the "Software") consists of TrueType-OpenType formatted font software 
  > for rendering LIBERATION typefaces in sans serif, serif, and monospaced character styles. You are 
  > licensed to use, modify, copy, and distribute the Software pursuant to the GNU General Public License 
  > v.2 

## Why are fonts like software? 

A font is software for writing; it is everywhere and at the same time it is virtually invisible; embedded 
in computer systems and digital documents it plays a vital part in how we communicate and even 
something as plain as a terminal window requires a font, requires information to make letters appear on 
a screen in a certain way. However ubiquitous, each text requires a precise decision about which 
typeface is used once displayed, whether that choice is a conscious decision or instead the result of a 
default setting. 

In the long tradition of type design, committed typographers have worked at this non-spectacular level, 
using their skills to draw letter forms in ways that they felt would enhance the clarity of messages, any 
message. They have been joined by computer scientists, understanding the continuum  between 
language, typography and programming. 

(Donald Knuth is probably the only person I have seen both Free Software developers and designers 
wear on their T-shirts. Computer scientists need groupies too!) 

The effect of the digital revolution for type design, is that typefaces have been transformed into fonts - 
no more lead blocks, but sets of data, lines of code that describe how each glyph should be drawn on 
screen or by a printer. The challenge for contemporary typographers, is to take advantage of this new 
materiality of fonts. It means to work from the fact that they are essentially data files, optimized to 
work between systems. Not only between computer systems, but also language systems, cultural 
contexts and design traditions. 

Soon after OSP was launched, we realised that the extraordinary area of type design is where Free 
Software and design naturally meet. This area of work is what kernel coding is for a Linux developer: 
only a few people actually make fonts but many people use them all the time. 

When you take this software-like aspect as a startingpoint, many ways to collaborate (between 
programmers and typographers; between people speaking different languages) open up, as long as you 
let go of the uptight licensing policies that apply to most commercial fonts. 

## Why should fonts be free software? 
Instead of working with the constraints and affordances of digital files, contemporary typography has 
become an essentially contradictory business model that has very strong stands against “font forging” 
and copyright issues, although it has historically - and now, more than ever - thrived on constant, and 
often uncredited, appropriation of ideas and designs.[^1] 

Strict licensing rules apply to most fonts, and they forbid us to add the characters, accents and glyphs 
we might need. 

The alphabet may belong to all of us, but it's designed embodiment certainly does not. As fonts are 
such excellent expressions of bits, we would like to re-think use, distribution and production in the light 
of alternative approaches to knowledge production as proposed by the Free Software and Copy-Left movement. 

  - Typography is inherently generative. It's own use of the term 'Font Family' to begin with, each typeface is a variation on a theme. 
  
  - The proprietary model is impossible to enforce: the distribution of fonts asks for another legal position, and another economic model. 
  
  - Collaboration might enhance quality – a typeface is a complicated piece of software and it's quality would go up once many eyes look at ti and help fix bugs. 
  
  - A decentralized model of work necessary to develop large families fit for different contexts. Those are expensive to develop; in a proprietary context minority languages are often treated as extensions of a main, dominant set 

## What about multilingual typography? 

Anyone not speaking English, knows that computer-users really need larger character sets that allow 
for communication between let’s say Greek, Russian, Slovak and French. On our trip to Wroclaw, we 
met many Polish users that were angry about how little Polish characters were implemented in most 
typefaces. 

  > as this sad story about the missing letter illustrates: 
  
  > The life of 20-year-old Emine, and her 24-year-old husband Ramazan Çalçoban was pretty 
  > much the normal life of any couple in a separation process. After deciding to split up, the two 
  > kept having bitter arguments over the cellphone, sending text messages to each other until one 
  > day Ramazan wrote "you change the topic every time you run out of arguments." That day, the 
  > lack of a single dot over a letter—product of a faulty localization of the cellphone's typing 
  > system—caused a chain of events that ended in a violent blood bath 
  
  > The surreal mistake happened because Ramazan's sent a message and Emine's cellphone didn't 
  > have an specific character from the Turkish alphabet: the letter "" or closed i. While "i" isı  
  > available in all phones in Turkey—where this happened—the closed i apparently doesn't exist in 
  > most of the terminals in that country.   
  > The use of "i" resulted in an SMS with a completely twisted meaning: instead of writing the 
  > word "sksnca" it looked like he wrote "sikisince." Ramazan wanted to write "You change theı ı ı  
  > topic every time you run out of arguments" (sounds familiar enough) but what Emine read was, 
  > "You change the topic every time they are fucking you" (sounds familiar too.) 
  
  > The end of this story ivolves knives, blood, revenge and an actual killing. 

For the exchange of documents between multiple languages, multilingual character sets are essential 
and for this many designers need to work together. Instead of getting caught up in anti-piracy measures 
and digital type management, the limited-access craft might need to move away from Fordist lines of 
production and distribution. These kinds of vast projects are so much easier to develop and maintain in 
a Free Software way; the DeJaVu font project shows that it is possible to work with many people 
spread over different countries modifying the same set of files with the help of versioning systems like CVS.

## Why is OSP interested in collaborative typography? 

A typographer is traditionally a solitary master passing on the secret trade to his devoted pupils, 
devoted to a trade that is ignored and misunderstood by most common people; an image of suffering 
for the greater good of mankind that is carefully preserved in the closed world of type design. 

This image contrasts with the lightweight, widespread character of typography today. It certainly 
contrasts with the invitation of free software to anyone to run, copy, distribute, study, change and 
improve. 

  - Could the production and distribution of open fonts turn the patriarchal guild system inside out? 
  
  - What if users themselves could make improvements typefaces they use, and share them with others?
  
  - What if the design of a typeface would benefit from the many eyes of designers working around the world? 

  - What if a typeface is not a fixed entity, but a networked set of elements, responding to context and types of use? 
  
We think that it is about time to reconnect the tradition of typography again to the freedom of 
expression. We think it is imperative that citizens can express themselves through channels that are 
publicly owned, with tools they can re-make if needed. We have started to see how new forms of 
collaboration, with the help of new tools, could possibly change the form of typefaces themselves. 

We promise that the typeface we are launching today is only the beginning.


  [^1]: Ricardo Lafuente