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// // C++ Interface: ulextragraphic // // Description: // // // Author: Pierre Marchand <pierre@moulindetouvois.com>, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef ULEXTRAGRAPHIC_H #define ULEXTRAGRAPHIC_H #include <QGraphicsItem> class QPixmap; class QGraphicsPixmapItem; class QGraphicsSvgItem; class QImage; /** @author Pierre Marchand <pierre@moulindetouvois.com> A wrapper for both images and vector graphics objects. */ class ULExtraGraphic : public QGraphicsItem { public: ULExtraGraphic(QGraphicsItem* parent, QGraphicsScene* scene, QString filepath); ULExtraGraphic(); ~ULExtraGraphic(); private: QString file; // QPixmap pixmap; QGraphicsPixmapItem *pixItem; QGraphicsSvgItem *svgItem; bool raster; bool allocated; uint instanceN; public: bool isAlive(); QGraphicsItem* clone(); QGraphicsItem* theItem(); virtual QRectF boundingRect() const; virtual void paint(QPainter* p, const QStyleOptionGraphicsItem* sog, QWidget* w); public slots: QByteArray XObject(); QString toElement(); void changeProperties(); public: // but private use ;-) void setRaster(bool r){raster = r;}; void setAllocated(bool a){allocated = a;}; QGraphicsPixmapItem * thePix(){return pixItem;}; QGraphicsSvgItem * theSvg(){return svgItem;}; }; #endif