Title: Let's talk about tools Date: 2011-03-24 16:50 Author: OSP Tags: News, LGM 2011 Slug: lets-talk-about-tools Status: published [![]({filename}/images/uploads/libregraphicsmag-70x100.png "libregraphicsmag"){: .float width="70" height="100"}](http://libregraphicsmag.com/tools) In the excellent new [Libre Graphics Magazine](http://libregraphicsmag.com), don't miss the invitation to submit materials for an exhibition that will run parallel to the upcoming Libre Graphics Meeting in Montreal. More details and how to submit at:
Deadline: 22 April 2011! > Let's talk about tools for a moment. We, as humans, distinguish > ourselves from other animals by talking about our ability to make and > use tools. We make tools, we use tools, we are tools, all at different > times and in different amounts. > > Tools can be physical things used to manipulate equally physical > things. At the same time, they can be digital things, used to shift > bits. We can love them or hate them. The one thing we can't manage is > to escape them. As we define what they do, so too do they define what > we do. In the shape of a paint brush, the kink of a bezier curve, the > change a gaussian filter exerts over an image, they make our work what > it is. We are our tools and our tools are us. > So let's talk about tools, in the best way we know how, graphically. > Libre Graphics Meeting, Libre Graphics magazine and Mardigrafe are > cosponsoring a juried exhibition of f/loss graphics work on the > subject of tools. Break out your own f/loss graphics tools and design > a poster (24”x34”) detailing your perception or ideas about tools. > > All submissions will be included in an online gallery, presented in > conjunction with Libre Graphics meeting. In addition, a jury of > designers, thinkers and doers will meet in May. They'll pick 15 > posters to be printed by Mardigrafe and displayed during Libre > Graphics Meeting in Montreal. The editors of Libre Graphics magazine > will pick a further eight to be featured in the showcase > section of an upcoming issue. So get thinking about your tools, what > they mean to you and what you mean to them. Then, get designing.